Deckdelve
A solo roguelike dungeon crawl played with a 44-card deck. Every card is a monster, a weapon or a potion. Each room deals four cards: you resolve three, and the fourth carries into the next room.
Based on Scoundrel by Zach Gage and Kurt Bieg.

Deckdelve is a free, open-source and fully offline version of Scoundrel. The classic rules stay faithful, and everything added on top is opt-in.
- The classic rules, kept as the original has them. Where the original leaves a point open, the other reading is a rule variant in Settings.
- A tutorial that walks through one full run, and a rulebook with its examples laid out in cards.
- Themes. Fantasy turns the deck into weapons, potions and two families of monsters; Classic Cards shows plain playing cards. Rank and suit always stay in the corners.
- Eight challenge modifiers, each with a score multiplier measured by a bot over 50,000 runs.
- Twenty achievements and a few stats, all kept on your device.
- Autosave after every action, so a run survives closing the game.
- Seeds. Every run ends with its seed, and a seed deals the same dungeon on every platform.
- Fully offline: no ads, accounts, tracking or network access.
Source code: https://github.com/orumcan/Deckdelve
| Published | 22 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | orumcan |
| Genre | Card Game |
| Made with | libGDX |
| Tags | Dungeon Crawler, Roguelike |
| AI Disclosure | AI Assisted, Code, Graphics Use AI to help out with certain parts of the code and to generate the app icon. Everything else is mentioned in the credits, such as sound, icons, fonts, libraries. |






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